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Nodes · Masks

Roto

Masksv1core

Overview

Shapes with per-point feather and per-shape blend modes, rasterized by coverage so a soft edge is soft rather than stepped.

How to

  1. Draw in the viewer: click to place, drag to shape tangents.
  2. Feather per point where the edge needs it.
  3. Animate the shape's transform rather than every point when the whole thing moves.

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
shapesShapes—The shapes, as the node stores them. Draw and edit in the viewer.
layersLayers—The layers the shapes live on — each with its own transform and blend.
featherFloat2.0Default feather for new shapes, in pixels.
opacityFloat1.0Default opacity for new shapes.
invertBoolfalseSwap inside and outside: 1 − the result.
outputChoicealphaalpha writes only the matte (a mask to carry on a plate); rgba fills colour too (a viewable grey). alphargba
format_widthInt1920Width in pixels.
format_heightInt1080Height in pixels.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.