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Nodes · Masks

Roto

Masksv1core

Overview

Shapes with per-point feather and per-shape blend modes, rasterized by coverage so a soft edge is soft rather than stepped.

How to

  1. Draw in the viewer: click to place, drag to shape tangents.
  2. Feather per point where the edge needs it.
  3. Animate the shape's transform rather than every point when the whole thing moves.

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
shapesShapesVec::new(Not documented yet.
layersLayersVec::new(Not documented yet.
featherFloat2Softens the edge outward/inward by this many pixels.
opacityFloat1Overall transparency of the result.
invertBoolfalseFlips the result (or the matte).
outputChoicealphaNot documented yet.
format_widthInt1920Width in pixels.
format_heightInt1080Height in pixels.