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Nodes · Color

Saturation

Colorv1coreConcat: Pointwise

Overview

Scales colour saturation. 0 is grayscale, 1 unchanged.

How to

How-to

  1. Set the amount: 0 is grey, 1 unchanged, above 1 boosts.
  2. luma_math picks the weights.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
channelsChoicergbaWhich channels this node writes: rgba, rgb (alpha passes through untouched), alpha only, all, or none (bypass). Everything unselected comes straight from the input — same as Nuke. allrgbargbalphanone
saturationFloat1.0Colour intensity: 0 = grayscale, 1 = unchanged.
luma_mathChoicerec709How luminance is measured for the desaturation: Rec.709 weights (default), CCIR 601, a plain average, or the max channel. rec709ccir601averagemax
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).