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Nodes · 3D

Scene3D

3Dv1app

Overview

The root of a 3D branch — an empty stage other 3D nodes build on.

How to

How-to

  1. The root of a 3D branch; wire cameras, geometry and lights after it.

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.