Nodes · 3D
Scene3D
3Dv1app
Overview
The root of a 3D branch — an empty stage other 3D nodes build on.
How to
How-to
- The root of a 3D branch; wire cameras, geometry and lights after it.
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. |
See also
- The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.