Nodes · 3D
SplatDissolve
3Dv1app
Overview
Dissolves splats away — the effect node for reveals, disintegrations and hologram assembles. A FIELD decides the order: sweep runs from your placed ▶ start point to your ⏹ end point (click them in the 3D viewer), noise sizzles everywhere at once, distance grows from the start point outward, axis wipes along X/Y/Z, matte projects a 2D matte through a camera and dissolves what it covers (a Roto or Crucible key eating a capture — the cross-system trick). Keyframe progress 0→1 to play the effect; shrink makes splats evaporate instead of ghosting. A Directed region (box/sphere) limits it to one object. Chain several with different fields and regions for multiple effects on one capture.
How to
How-to
- Put it after a SplatTransform on a splat capture.
- Pick a
field:sweepruns from the ▶ start point to the ⏹ end point (click them in the 3D viewer);noise,distance,axisandmatteare the others. - Keyframe
progress0 → 1 to play the dissolve;shrinkmakes splats evaporate instead of ghosting. - A region limits it to one object.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| field | Choice | sweep | What orders the dissolve: sweep (start → end, the placed points), noise (everywhere, sized by noise_scale), distance (grows from the start point out to radius), axis (a wipe along X/Y/Z), matte (a 2D matte through camera decides). sweepnoisedistanceaxismatte |
| progress | Float | 1.0 | How far the dissolve has run, 0 = untouched to 1 = fully applied. THIS is the knob you keyframe to play the effect over the shot. |
| start_x | Float | 0.0 | The ▶ start point's X — click it in the 3D viewer with place start. |
| start_y | Float | 0.0 | The ▶ start point's Y — click it in the 3D viewer with place start. |
| start_z | Float | 0.0 | The ▶ start point's Z — click it in the 3D viewer with place start. |
| end_x | Float | 0.0 | The ⏹ end point's X — click it in the 3D viewer with place end. |
| end_y | Float | 1.0 | The ⏹ end point's Y — click it in the 3D viewer with place end. |
| end_z | Float | 0.0 | The ⏹ end point's Z — click it in the 3D viewer with place end. |
| shrink | Bool | false | Shrink splats as they fade instead of only fading opacity — they read as evaporating rather than ghosting. |
| noise_scale | Float | 1.0 | The noise field's feature size, world units — small is a fine sizzle, large is slow lobes. |
| seed | Int | 1 | The random pattern's starting point. Change it for a different pattern of the same character; keep it to reproduce a frame exactly. |
| radius | Float | 1.0 | Distance field: the dissolve runs 0 at the start point to 1 at this radius. |
| axis | Int | 1 | Axis field: which axis the wipe runs along — 0 = X, 1 = Y, 2 = Z. |
| axis_from | Float | 0.0 | Axis field: the coordinate where the wipe begins. |
| axis_to | Float | 1.0 | Axis field: the coordinate where the wipe ends. |
| camera | Text | The Camera3D the matte is projected through. | |
| matte | Text | Matte field: the NAME of a 2D node whose alpha, seen through camera, decides which splats dissolve. | |
| region | Choice | off | Limit the dissolve to a box or sphere so it hits one object, not the world — the difference between an effect and a directed effect. offboxsphere |
| region_min_x | Float | -1.0 | Region box: the X of the near corner, world units. |
| region_min_y | Float | -1.0 | Region box: the Y of the near corner, world units. |
| region_min_z | Float | -1.0 | Region box: the Z of the near corner, world units. |
| region_max_x | Float | 1.0 | Region box: the X of the far corner, world units. |
| region_max_y | Float | 1.0 | Region box: the Y of the far corner, world units. |
| region_max_z | Float | 1.0 | Region box: the Z of the far corner, world units. |
| region_center_x | Float | 0.0 | Region sphere: the X of its centre, world units. |
| region_center_y | Float | 0.0 | Region sphere: the Y of its centre, world units. |
| region_center_z | Float | 0.0 | Region sphere: the Z of its centre, world units. |
| region_radius | Float | 1.0 | Region sphere: its radius, world units. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |