Nodes · 3D
SplatFx
3Dv1app
Overview
Direct a splat capture with a field over its splats — crop, dissolve, warp, shade, or matte through a camera. This is the difference between a viewer and a compositor.
How to
- Chain one SplatFx per effect; each appends to the set.
- Use a region (box or sphere) to hit one object rather than the whole scene.
- For
matte, project a 2D branch through a camera and dissolve what it covers.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| kind | Choice | crop | Not documented yet. |
| crop_shape | Choice | box | Not documented yet. |
| crop_min_x | Float | -1 | Not documented yet. |
| crop_min_y | Float | -1 | Not documented yet. |
| crop_min_z | Float | -1 | Not documented yet. |
| crop_max_x | Float | 1 | Not documented yet. |
| crop_max_y | Float | 1 | Not documented yet. |
| crop_max_z | Float | 1 | Not documented yet. |
| crop_center_x | Float | 0 | Not documented yet. |
| crop_center_y | Float | 0 | Not documented yet. |
| crop_center_z | Float | 0 | Not documented yet. |
| crop_radius | Float | 1 | Not documented yet. |
| crop_feather | Float | 0 | Not documented yet. |
| crop_invert | Bool | false | Not documented yet. |
| field | Choice | noise | Not documented yet. |
| field_scale | Float | 1 | Not documented yet. |
| field_seed | Int | 1 | Not documented yet. |
| field_center_x | Float | 0 | Not documented yet. |
| field_center_y | Float | 0 | Not documented yet. |
| field_center_z | Float | 0 | Not documented yet. |
| field_radius | Float | 1 | Not documented yet. |
| field_axis | Int | 1 | Not documented yet. |
| field_from | Float | 0 | Not documented yet. |
| field_to | Float | 1 | Not documented yet. |
| amount | Float | 1 | Not documented yet. |
| shrink | Bool | false | Not documented yet. |
| tint | Color | [1.0, 1.0, 1.0, 1.0] | Not documented yet. |
| gamma | Float | 1 | Bends the midtones with a power curve; ends stay put. |
| matte | Text | String::new( | Not documented yet. |
| camera | Text | String::new( | Not documented yet. |
| region | Choice | off | Not documented yet. |
| region_min_x | Float | -1 | Not documented yet. |
| region_min_y | Float | -1 | Not documented yet. |
| region_min_z | Float | -1 | Not documented yet. |
| region_max_x | Float | 1 | Not documented yet. |
| region_max_y | Float | 1 | Not documented yet. |
| region_max_z | Float | 1 | Not documented yet. |
| region_center_x | Float | 0 | Not documented yet. |
| region_center_y | Float | 0 | Not documented yet. |
| region_center_z | Float | 0 | Not documented yet. |
| region_radius | Float | 1 | Not documented yet. |
| tx | Float | 0 | Translate X — position along the world X axis, metres. |
| ty | Float | 0 | Translate Y — position along the world Y axis (up), metres. |
| tz | Float | 0 | Translate Z — position along the world Z axis, metres. The camera looks down −Z. |
| rx | Float | 0 | Rotate around X, degrees. |
| ry | Float | 0 | Rotate around Y (turntable), degrees. |
| rz | Float | 0 | Rotate around Z (roll), degrees. |
| sx | Float | 1 | Scale along X. 1 = unchanged. |
| sy | Float | 1 | Scale along Y. |
| sz | Float | 1 | Scale along Z. |
See also
- The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.
- Gaussian splats — How to bring a captured location into the comp — and relight it.