Nodes · 3D
SplatShade
3Dv1app
Overview
Grades splats in 3D — a tint and gamma on the capture's base colour, optionally limited to a region so one object grades without touching the scene. For lighting-level control (dynamic lights, ambient, exposure) use the SplatRead's Relight section; this node is the quick colour nudge in the chain.
How to
How-to
- Put it after a SplatTransform.
- Set
tintandgammafor a quick grade of the capture's colour. - Turn on
regionto grade one object without touching the rest; for real relighting use the SplatRead's Relight section.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| tint | Color | [1.0, 1.0, 1.0, 1.0] | The colour multiplied into the splats' base colour. |
| gamma | Float | 1.0 | A gamma on the base colour — under 1 brightens, over 1 darkens. |
| region | Choice | off | Limit the grade to a box or sphere so it hits one object, not the world. offboxsphere |
| region_min_x | Float | -1.0 | Region box: the X of the near corner, world units. |
| region_min_y | Float | -1.0 | Region box: the Y of the near corner, world units. |
| region_min_z | Float | -1.0 | Region box: the Z of the near corner, world units. |
| region_max_x | Float | 1.0 | Region box: the X of the far corner, world units. |
| region_max_y | Float | 1.0 | Region box: the Y of the far corner, world units. |
| region_max_z | Float | 1.0 | Region box: the Z of the far corner, world units. |
| region_center_x | Float | 0.0 | Region sphere: the X of its centre, world units. |
| region_center_y | Float | 0.0 | Region sphere: the Y of its centre, world units. |
| region_center_z | Float | 0.0 | Region sphere: the Z of its centre, world units. |
| region_radius | Float | 1.0 | Region sphere: its radius, world units. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |