Nodes · 3D
SplatWarp
3Dv1app
Overview
Pushes splats around — drift, wind, swirl, scatter. On the default sweep field the push blows from your placed ▶ start point toward your ⏹ end point (click them in the 3D viewer) — wind you can aim by clicking twice. noise swirls everywhere; distance pushes away from the start point (explode) or, negative amount, pulls toward it (implode); axis shears along X/Y/Z. amount is the push in metres — keyframe it to animate. A Directed region limits it to one object. Warped splats emit motion, so they blur correctly in the 2D comp.
How to
How-to
- Put it after a SplatTransform.
- On the default
sweepfield, click the ▶ start and ⏹ end points in the 3D viewer: the push blows from one toward the other. amountis the push in metres; keyframe it to animate.distancewith a negative amount implodes.- Warped splats carry motion, so they motion-blur correctly in the comp.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| field | Choice | sweep | What shapes the push: sweep (blow start → end), noise (swirl everywhere), distance (out from the start point — negative amount pulls IN), axis (shear along X/Y/Z). sweepnoisedistanceaxis |
| amount | Float | 1.0 | The push strength in metres. Keyframe it 0→N to animate the blow-away; negative reverses the direction. |
| start_x | Float | 0.0 | The ▶ start point's X — click it in the 3D viewer with place start. |
| start_y | Float | 0.0 | The ▶ start point's Y — click it in the 3D viewer with place start. |
| start_z | Float | 0.0 | The ▶ start point's Z — click it in the 3D viewer with place start. |
| end_x | Float | 0.0 | The ⏹ end point's X — click it in the 3D viewer with place end. |
| end_y | Float | 1.0 | The ⏹ end point's Y — click it in the 3D viewer with place end. |
| end_z | Float | 0.0 | The ⏹ end point's Z — click it in the 3D viewer with place end. |
| noise_scale | Float | 1.0 | The noise field's feature size, world units — small scatters finely, large heaves in slow lobes. |
| seed | Int | 1 | The random pattern's starting point. Change it for a different pattern of the same character; keep it to reproduce a frame exactly. |
| radius | Float | 1.0 | Distance field: the push fades out by this radius from the start point. |
| axis | Int | 1 | Axis field: which axis the shear runs along — 0 = X, 1 = Y, 2 = Z. |
| axis_from | Float | 0.0 | Axis field: the coordinate where the shear begins. |
| axis_to | Float | 1.0 | Axis field: the coordinate where the shear ends. |
| region | Choice | off | Limit the warp to a box or sphere so it moves one object, not the world. offboxsphere |
| region_min_x | Float | -1.0 | Region box: the X of the near corner, world units. |
| region_min_y | Float | -1.0 | Region box: the Y of the near corner, world units. |
| region_min_z | Float | -1.0 | Region box: the Z of the near corner, world units. |
| region_max_x | Float | 1.0 | Region box: the X of the far corner, world units. |
| region_max_y | Float | 1.0 | Region box: the Y of the far corner, world units. |
| region_max_z | Float | 1.0 | Region box: the Z of the far corner, world units. |
| region_center_x | Float | 0.0 | Region sphere: the X of its centre, world units. |
| region_center_y | Float | 0.0 | Region sphere: the Y of its centre, world units. |
| region_center_z | Float | 0.0 | Region sphere: the Z of its centre, world units. |
| region_radius | Float | 1.0 | Region sphere: its radius, world units. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |