Nodes · Blacksmith
SplitAOVs
Blacksmithv1core
Overview
The AOV rebuild, materialized. Wire a multilayer EXR, press Build comb, and get the hand-built web you would otherwise wire yourself: a route and grade slot per beauty pass, a plus-merge cascade back to the beauty, data passes parked on their own rail. Ordinary nodes, one undo.
How to
- Wire the render.
- Check the diagnosis line — it says what the stream describes and why the comb would (or would not) build.
- Press Build; grade the slot you want.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| preset | Choice | auto | Which vendor's layer names to expect. auto picks the best match; a saved preset of your own is listed too. autooursarnoldvrayredshiftkarmabeeblegeneric |
| seed_grades | Bool | true | Put a (disabled) Grade in every beauty branch as it is built — the slot you always end up adding. |
| seed_denoise | Bool | false | Seed a disabled Denoise between each beauty branch's route and its grade slot, so a noisy pass can be cleaned per term before it is graded. Data passes never get one — nothing denoises a normal. Off by default; a slot, not an edit. |
| template_id | Text | Bookkeeping for a built node group: which layers it was built for. Set by the tool; edit at your own risk. | |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |