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Nodes · Blacksmith

SplitAOVs

Blacksmithv1core

Overview

The AOV rebuild, materialized. Wire a multilayer EXR, press Build comb, and get the hand-built web you would otherwise wire yourself: a route and grade slot per beauty pass, a plus-merge cascade back to the beauty, data passes parked on their own rail. Ordinary nodes, one undo.

How to

  1. Wire the render.
  2. Check the diagnosis line — it says what the stream describes and why the comb would (or would not) build.
  3. Press Build; grade the slot you want.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
presetChoiceautoWhich vendor's layer names to expect. auto picks the best match; a saved preset of your own is listed too. autooursarnoldvrayredshiftkarmabeeblegeneric
seed_gradesBooltruePut a (disabled) Grade in every beauty branch as it is built — the slot you always end up adding.
seed_denoiseBoolfalseSeed a disabled Denoise between each beauty branch's route and its grade slot, so a noisy pass can be cleaned per term before it is graded. Data passes never get one — nothing denoises a normal. Off by default; a slot, not an edit.
template_idTextBookkeeping for a built node group: which layers it was built for. Set by the tool; edit at your own risk.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).