Nodes · Transform
Tracker
Transformv1coreConcat: Xform
Overview
One point, tracked from the playhead, baked as ordinary keyed animation you can edit like any curve.
How to
- Place the point on a feature with contrast in both axes.
- Track forward (● Track ▶) or back (◀ Track); step a frame at a time with ◀| and |▶ when it slips.
- Nudge the point on the frame that slipped and continue — the existing track is extended, not replaced.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| track | Float2 | [960.0, 540.0] | Not documented yet. |
| anchor | Float2 | [960.0, 540.0] | Not documented yet. |
| operation | Choice | stabilize | The maths used to combine the inputs. |
| patch_radius | Int | 12 | Not documented yet. |
| search_radius | Int | 64 | Not documented yet. |
| filter | Choice | bilinear | Not documented yet. |
Known edges
The search window is auto-tuned from predicted velocity within search_radius as a cap, so a repetitive texture is less likely to jump to a lookalike.
Since
27 Aug 2026 — backward and single-frame tracking
See also
- Camera Tracker (HDCT) — How to get a solved 3D camera out of a plate.