Skip to content

Nodes · 3D

Transform3D

3Dv1app

Overview

Transforms 3D geometry: give it target paths (or leave empty for everything upstream) and TRS.

How to

How-to

  1. List target prim paths (empty = everything upstream) and set TRS.
  2. A keyed Transform3D is how a tracked pose is delivered to one prim.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outScene

Parameters

ParameterTypeDefaultWhat it does
txFloat0.0Translate X — position along the world X axis, metres.
tyFloat0.0Translate Y — position along the world Y axis (up), metres.
tzFloat0.0Translate Z — position along the world Z axis, metres. The camera looks down −Z.
rxFloat0.0Rotate around X, degrees.
ryFloat0.0Rotate around Y (turntable), degrees.
rzFloat0.0Rotate around Z (roll), degrees.
sxFloat1.0Scale along X. 1 = unchanged.
syFloat1.0Scale along Y.
szFloat1.0Scale along Z.
targetsTextWhich prim paths this affects — space or comma separated, * matches one segment, ** any run. Empty = everything upstream.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).

See also

  • The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.