Nodes · More
UVWarp
Morev1coreNeeds full input
Overview
Warps the image by a UV map: each output pixel reads where the map's red/green says. Lens grids, ripples, any baked warp.
How to
How-to
- Wire the image and a UV map (red = u, green = v); each output pixel reads where the map says.
v_upflips the map's V for the other convention.
Inputs
| Input | What it takes |
|---|---|
| src | the source image |
| stmap | — |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| v_up | Choice | bottom | Which way V runs in the map: bottom (image convention) or top. bottomtop |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |