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UVWarp

Morev1coreNeeds full input

Overview

Warps the image by a UV map: each output pixel reads where the map's red/green says. Lens grids, ripples, any baked warp.

How to

How-to

  1. Wire the image and a UV map (red = u, green = v); each output pixel reads where the map says.
  2. v_up flips the map's V for the other convention.

Inputs

InputWhat it takes
srcthe source image
stmap—

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
v_upChoicebottomWhich way V runs in the map: bottom (image convention) or top. bottomtop
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).