Nodes · 3D
VolumeShade
3Dv1app
Overview
The volume LOOK, separate from the read so one look feeds several VDBReads: density scale, scatter colour, anisotropy (forward/back scattering), emission (fire), self-shadow strength. Without one, VDBRead shows neutral grey smoke.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Scene |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| targets | Text | String::new( | Which prim paths this affects — space or comma separated, * matches one segment, ** any run. Empty = everything upstream. |
| density | Float | 1 | Not documented yet. |
| scatter | Color | [0.7, 0.7, 0.7, 1.0] | Not documented yet. |
| anisotropy | Float | 0 | Not documented yet. |
| emission | Color | [0.0, 0.0, 0.0, 1.0] | Not documented yet. |
| emission_intensity | Float | 1 | Not documented yet. |
| shadow_density | Float | 1 | Not documented yet. |
See also
- The 3D system — How to put geometry, cameras and volumes in the comp — without becoming a 3D application.