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Nodes · Filter

DirectionalBlur

Filterv1core

Overview

A streak along an angle: speed lines, faked motion on a still. Centered, energy-conserving; MotionBlur is the temporal shutter, this is the spatial one.

How to

How-to

  1. Set angle and distance in pixels; the streak is centred and energy-conserving.
  2. Use it for speed lines or faked motion on a still; for real per-pixel motion use MotionBlur or VectorBlur.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
channelsChoicergbaWhich channels this node writes: rgba, rgb (alpha passes through untouched), alpha only, all, or none (bypass). Everything unselected comes straight from the input — same as Nuke. allrgbargbalphanone
angleFloat0.0Direction of the smear, in degrees.
distanceFloat10.0Length of the smear, in pixels.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).