Nodes · Transform
GridWarp
Transformv1coreNeeds full input
Overview
A lattice of control points you drag in the viewer; the image follows as a smooth Catmull-Rom patch. Corners pinned, mix fades the warp - beauty warps, plate squeeze, quick cosmetic fixes.
How to
How-to
- Set
rowsandcols; drag the lattice points in the viewer and the image follows as a smooth patch. - Corners stay pinned;
mixfades the warp. - A BS_VectorWarp can export its rigidity mesh into one of these.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| rows | Int | 4 | Lattice resolution. More cells, finer control. |
| cols | Int | 4 | Lattice resolution. More cells, finer control. |
| src_grid | Text | The source lattice, as the node stores it. Drag its points in the viewer. | |
| dst_grid | Text | The destination lattice — where each source point should land. | |
| mix | Float | 1.0 | Dissolves the effect back toward the input. 0 = off (bit-identical), 1 = full effect. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |