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Nodes · Transform

GridWarp

Transformv1coreNeeds full input

Overview

A lattice of control points you drag in the viewer; the image follows as a smooth Catmull-Rom patch. Corners pinned, mix fades the warp - beauty warps, plate squeeze, quick cosmetic fixes.

How to

How-to

  1. Set rows and cols; drag the lattice points in the viewer and the image follows as a smooth patch.
  2. Corners stay pinned; mix fades the warp.
  3. A BS_VectorWarp can export its rigidity mesh into one of these.

Inputs

InputWhat it takes
inthe image this node works on

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
rowsInt4Lattice resolution. More cells, finer control.
colsInt4Lattice resolution. More cells, finer control.
src_gridTextThe source lattice, as the node stores it. Drag its points in the viewer.
dst_gridTextThe destination lattice — where each source point should land.
mixFloat1.0Dissolves the effect back toward the input. 0 = off (bit-identical), 1 = full effect.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).