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Nodes · Color

HueShift

Colorv2coreConcat: Pointwise

Overview

Rotates hue around the colour wheel. Shift a costume, tune a sky.

How to

How-to

  1. Set hue in degrees to rotate every colour around the wheel; brightness compensates.
  2. For one colour only, qualify first with BS_HueQualifier.

Inputs

InputWhat it takes
inthe image this node works on
masklimits the effect to this matte — the engine's universal mask slot, applied for every node that declares it

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
hueFloat0.0Rotate every hue by this many degrees.
saturationFloat1.0Colour intensity: 0 = grayscale, 1 = unchanged.
brightnessFloat1.0Scale brightness.
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).