Nodes · Color
HueShift
Colorv2coreConcat: Pointwise
Overview
Rotates hue around the colour wheel. Shift a costume, tune a sky.
How to
How-to
- Set
huein degrees to rotate every colour around the wheel;brightnesscompensates. - For one colour only, qualify first with BS_HueQualifier.
Inputs
| Input | What it takes |
|---|---|
| in | the image this node works on |
| mask | limits the effect to this matte — the engine's universal mask slot, applied for every node that declares it |
Outputs
| Output | Type |
|---|---|
| out | Image |
Parameters
| Parameter | Type | Default | What it does |
|---|---|---|---|
| hue | Float | 0.0 | Rotate every hue by this many degrees. |
| saturation | Float | 1.0 | Colour intensity: 0 = grayscale, 1 = unchanged. |
| brightness | Float | 1.0 | Scale brightness. |
| disabled | Bool | false | Bypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back. |
| label | Text | A note shown under the node in the graph — what this node is FOR. Never affects the render or the cache. | |
| hide_input | Bool | false | Draw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap). |