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Nodes · Keying

KeyerChroma

Keyingv1core

Overview

A chroma keyer: pulls the matte by distance from a sampled screen colour in chroma space.

How to

How-to

  1. Sample the screen colour; acceptance is how far in chroma space still counts as screen, softness the shoulder.
  2. view = matte to judge, then despill with SpillKill.

Inputs

InputWhat it takes
inthe image this node works on
insideMask—
outsideMask—

Outputs

OutputType
outImage

Parameters

ParameterTypeDefaultWhat it does
screen_colorColor[0.1, 0.7, 0.15, 1.0]The screen colour. Pick it from a clean patch of the plate.
acceptanceFloat25.0Hue angle, in degrees, either side of the screen colour that counts as screen.
softnessFloat25.0Degrees of hue past the acceptance angle over which the key fades to 0.
viewChoiceresultWhat the viewer shows: the result, the matte, a status map, or the overlay. resultmattestatusoverlay
disabledBoolfalseBypass: the node passes its first input through untouched (D in the graph). The knobs keep their values for when it comes back.
labelTextA note shown under the node in the graph — what this node is FOR. Never affects the render or the cache.
hide_inputBoolfalseDraw the node without its input wire — a tidy graph for a node whose source is obvious (a Dot, a viewer tap).